@startuml
sprite $grip_horizontal [48x48/16] {
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!define FA5_GRIP_HORIZONTAL(_alias) ENTITY(rectangle,black,grip_horizontal,_alias,FA5 GRIP_HORIZONTAL)
!define FA5_GRIP_HORIZONTAL(_alias, _label) ENTITY(rectangle,black,grip_horizontal,_label, _alias,FA5 GRIP_HORIZONTAL)
!define FA5_GRIP_HORIZONTAL(_alias, _label, _shape) ENTITY(_shape,black,grip_horizontal,_label, _alias,FA5 GRIP_HORIZONTAL)
!define FA5_GRIP_HORIZONTAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,grip_horizontal,_label, _alias,FA5 GRIP_HORIZONTAL)
skinparam folderBackgroundColor<<FA5 GRIP_HORIZONTAL>> White
@enduml